Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Tuesday, April 15, 2008

Wednesday, April 2, 2008

Monday, March 31, 2008

wip renders from childhood

Here are the renders from the midterm presentation. These are all wip images that still need alot of tweaking in terms of modeling lighting and texturing, especially the character. She still needs modeling work to be done for the hands and feet.

Final composited image:


Close ups
scissors:


markers:


stroller:


toys:



Set:


Wireframe:

wip renders for infant stage

Here some renders from the midterm presentation for the infant stage. I still haven't modeled the toys yet.

Final composited image:



Set:


Wireframe:

Wednesday, March 19, 2008

most recent cg challenge~

Talking about being pioneers, the next CG challenge on CG Society is titled Uplift: Alien Relations.


It asks challengers to "go beyond the simple creation of an alien, and show the interaction between humans and aliens." The suggested books to read in the exploration of human and alien relations are the very first books that I have read for my thesis, the uplift series by David Brin.

Maybe I'll enter this one~

MeUuuuuuuUUU~

So, some crazy images on CG Society done by Marc Mordelet. The concept is extremely similar to my thesis, but his inspiration was discovering the "true face of his friends" instead of scientific experiments. I was showing this to some of my friends a few days ago and then I just saw that he got on the front page of the site. Woohoo~

He used 3dxmas, zbrush, and photoshop. Here is a render before being composited.

Here is the WIP thread.

The modeling is awesome and the texturing looking flawless.
Some one has commented that the eyes look too human, but it is obvious that this creature is a hybrid, and he needs to have some sort of human characteristics.
It is really hard to find the balance between the human characteristics and animal characteristics.
Hope I can get to this level some day...

p.s. His images are HUGE~~
p.s.2 I can never remember how many u's there are in his title...>_<

Tuesday, March 11, 2008

happy expression test

I bent the ears a little bit and tried my first attempt to make the happy expression. I have decided to manipulate the no-expression head model instead of using joints.
Here is a test render:

infant head modeling wip

I am finally almost done with the new head model. Here I organized my entire head modeling process into one image. This is Ruru's head in her infant stage with no expression.

Monday, March 10, 2008

infant head modeling: ears and combined

Here are more head modeling:
Mouth, nose, eyes, and forehead combined:

Ear step 1:

Ear step 2:

Ear step 3:

Entire half head combined:

Tuesday, February 26, 2008

test comp

Here is a test comp.
I imported my character into the set and photoshoped some toys.

infant head modeling: eyes and forehead

Infant head modeling WIP:

Eyes Step 1:


Eyes Step 2:


Eyes and Forehead

room~

Here are some screen shots of the room, minimum textured and unlit.








Friday, February 22, 2008

great facial modeling/animation book

Stop Staring: Facial Modeling and Animation Done Right is an awesome book by Jason Osipa when working with a character's head in 3d. It shows you how to model the head, step by step, with the correct topology for animation. The best part of the book is the section on creating extremely easy manipulated controls for blendshapes that can really save people's lives from sliding up and down in the blendshape attribute editor.

crazy realistic cg image


This is a piece was selected to be in the CG choice gallery on CG Society. It was done by an artist named Lee Perry-Smith, who's been working on photo-realism for 5 years. CRAZY~~~~
Over 500 people have posted comments debating whether it is a photograph or an image actually done in cg. But the artist have posted wireframe and other renders to prove himself.

Tuesday, February 12, 2008

skin texture test

These are some skin texture tests I did for the infant stage. I smoothed out the rough head I did a while ago to see what I can do to achieve a decent realistic skin texture.

maya skin shader test #1:


maya skin shader test #2:


Regular lambert with a reddish ambient:
this is an alternative to the mental ray skin shader, here is the site where I found it, still working on it

Tuesday, February 5, 2008

infant character modeling wip#1

The first few steps of modeling Ruru in her infant stage.
Wasn't sure if I should model her in the T-pose or in the final pose that she will be in. But, since you can't really go wrong with the T-pose, I decided to do that.

Tuesday, December 11, 2007

rough 3d head

Here are some test renders of the head, still very rough.