Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Monday, March 31, 2008

wip renders from childhood

Here are the renders from the midterm presentation. These are all wip images that still need alot of tweaking in terms of modeling lighting and texturing, especially the character. She still needs modeling work to be done for the hands and feet.

Final composited image:


Close ups
scissors:


markers:


stroller:


toys:



Set:


Wireframe:

wip renders for infant stage

Here some renders from the midterm presentation for the infant stage. I still haven't modeled the toys yet.

Final composited image:



Set:


Wireframe:

Tuesday, March 11, 2008

happy expression test

I bent the ears a little bit and tried my first attempt to make the happy expression. I have decided to manipulate the no-expression head model instead of using joints.
Here is a test render:

Friday, February 22, 2008

crazy realistic cg image


This is a piece was selected to be in the CG choice gallery on CG Society. It was done by an artist named Lee Perry-Smith, who's been working on photo-realism for 5 years. CRAZY~~~~
Over 500 people have posted comments debating whether it is a photograph or an image actually done in cg. But the artist have posted wireframe and other renders to prove himself.

Tuesday, February 12, 2008

skin texture test

These are some skin texture tests I did for the infant stage. I smoothed out the rough head I did a while ago to see what I can do to achieve a decent realistic skin texture.

maya skin shader test #1:


maya skin shader test #2:


Regular lambert with a reddish ambient:
this is an alternative to the mental ray skin shader, here is the site where I found it, still working on it