Tuesday, February 26, 2008

test comp

Here is a test comp.
I imported my character into the set and photoshoped some toys.

toys~

Here are some toys that I found that serve as a mean of inspirations on how to decorate the room:




























Kangaroo Climber:

infant head modeling: eyes and forehead

Infant head modeling WIP:

Eyes Step 1:


Eyes Step 2:


Eyes and Forehead

room~

Here are some screen shots of the room, minimum textured and unlit.








Friday, February 22, 2008

great facial modeling/animation book

Stop Staring: Facial Modeling and Animation Done Right is an awesome book by Jason Osipa when working with a character's head in 3d. It shows you how to model the head, step by step, with the correct topology for animation. The best part of the book is the section on creating extremely easy manipulated controls for blendshapes that can really save people's lives from sliding up and down in the blendshape attribute editor.

crazy realistic cg image


This is a piece was selected to be in the CG choice gallery on CG Society. It was done by an artist named Lee Perry-Smith, who's been working on photo-realism for 5 years. CRAZY~~~~
Over 500 people have posted comments debating whether it is a photograph or an image actually done in cg. But the artist have posted wireframe and other renders to prove himself.

Tuesday, February 12, 2008

infant head modeling: mouth and nose

Infant head modeling WIP:
I started remodeling the infant stage head, focusing on the topography.

Nose:


Mouth:


Lower Head:

skin texture test

These are some skin texture tests I did for the infant stage. I smoothed out the rough head I did a while ago to see what I can do to achieve a decent realistic skin texture.

maya skin shader test #1:


maya skin shader test #2:


Regular lambert with a reddish ambient:
this is an alternative to the mental ray skin shader, here is the site where I found it, still working on it

Tuesday, February 5, 2008

mock infant comp

Here is a mock-up of the infant comp.

infant character modeling wip#1

The first few steps of modeling Ruru in her infant stage.
Wasn't sure if I should model her in the T-pose or in the final pose that she will be in. But, since you can't really go wrong with the T-pose, I decided to do that.